Wednesday, 1 September 2010

The Belgariad By David Eddings

Pawn of Prophesy
Garion is just a simple farmboy, living his life happily on Faldur's Farm, until one day, his Aunt Pol and a story teller named Mister Wolf take off to find a mysterious object nobody will name, accompanied by a blacksmith named Durnik. They soon meet up with a small Drasnian named Silk, and a huge Cherek named Barak, and the adventure begins in earnest. But what they are looking for, Garion does not know...
A classic coming of age tale, this is a mysterious and magic book where legend comes to life. This fantasy book is written skillfully in third person, and is a book that my dad loved as a child, as I do now. My favorite part is when Silk is teaching Garion Drasnian sign-language.
9/10

Queen of Sorcery
 Mister Wolf and his companions chase after the mysterious object. Along the way, they are joined by three more companions while traveling through Arendia:  Hettar, an Algar warrior who has telepathic contact with horses; the Mimbrate knight Mandorallen; and the Asturian archer Lelldorin. Garion develops a strong friendship with Lelldorin after traveling with him.
This book is similar to the first one, allowing more characters, a thickening plot and more clues to what they're following. My favorite part is in the Dryads wood. My favorite character is Polgara or Silk
9/10

Magicians Gambit
After learning that Ctuchik has stolen the Orb of Aldur from Zedar, The companions Go to Ctuchiks Headquarters via the Vale, where they meet Aldur, a god, Maragor where they meet Mara, another god, and Ulgo, where they meet UL another god, and leave Ce'Nedra behind.
This book involves a lot more magic and gods, and they infiltrate Ctuchik's headquarters. My favorite part is when they take the Orb from Ctuchik.
9/10


Castle of Wizardry
Leadership is thrust upon Garion for the first time when Belgarath and Polgara are incapacitated, the former by his battle with Ctuchik and the latter by maintaining a shield to protect the innocent boy Errand, as they escape. Garion destroys the focal point of the power of the Hierarchs of Rak Cthol in retaliation for an attack upon Durnik. With Errand continuously trying to give the Orb of Aldur to everyone in the company (its donation being the source of his name), they return to Ulgo for Ce'Nedra and eventually reach the Isle of the Winds.
My favorite part is when Garion becomes King of Riva.
8/10

Enchanters End Game
Garion, Silk and Belgarath proceed to sneak through Gar og Nadrak, and despite a few incidents (such as being forced to join the Nadrak army at one point), finally reaches the land-bridge and crosses into Mallorea. Despite repeated dreams of temptation by Torak to accept him as a father and Polgara as his true mother, he loudly rejects Torak and manages to reach Cthol Mishrak unchallenged.
Ce'Nedra's plan is less successful. Despite a victory at Thull Mardu, she, Polgara, Durnik, and Errand are captured by Mallorean forces and taken to Kal Zakath, who gives them to Zedar. This is particularly disastrous because Torak wishes for Polgara to be his bride; with the self-confidence her love would give Torak, his strength would become such that the Rivan King would be unable to stop him.
I like the ending of this book, because everything does turn out all right really.
9/10 

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